Experience
Investigated patient-initiated, asynchronous spatial interaction as a complement to doctor-led VR patient education, under Dr. Himangshu Sarma.
Ran a mixed-methods usability pilot of the Quest 3 patient app and scoped a tumor/lesion-detection extension to the synthetic-imaging pipeline, using AI-synthesized CT models segmented through TotalSegmentator and Blender.
The MRConsultation research continues beyond the internship.
Engineered a 2D interactive Airbus A320 MCDU simulation in Unity (URP) - a C# state management system handling 500+ screens and 20+ modular ATA training modules.
Optimized real-time lighting, materials and scene hierarchies for Meta Quest 2/Pro and HoloLens 1 using CPU/GPU profiling and texture compression.
Integrated Firebase for real-time simulation state aligned with aviation engineering and DRM constraints.
Optimized legacy Unity XR applications for Quest 2/Pro and HoloLens 1 via GPU/CPU profiling, texture compression and draw-call reduction.
Conducted R&D on Magic Leap 1 and built interactive UI systems for 2+ VR training applications.